_coder@spark-0f87:~/Dev/pressure-wave$ /usr/bin/time -f '%e s peakRSS=%M KB' uv run simulate_blasts.py --config config.yaml --set blast.cube_center_m=[0,-4,0] --set blast.cube_extents_m=24 --set rays.fan_mode=geometry --set blast.cube_segments=41 --set blast.min_dist_m=2.5 --set rays.resolution_arcmin=1 --set rays.max_bounces=6 --set blast.cube_center_m=[0,0,0] --verbose --set output.file=/tmp/warp_thorough_geo.csv
2026-07-22 10:46:57,696 - INFO - Config: config.yaml -> output: /tmp/warp_thorough_geo.csv
2026-07-22 10:46:57,696 - INFO - Cube: center=(0.0, 0.0, 0.0) extents=24.0m segments=41 | rays: 1.0 arcmin, max_bounces=6, fan=geometry
Warp 1.15.0 initialized:
CUDA Toolkit 12.9, Driver 13.0
Devices:
"cpu" : "aarch64"
"cuda:0" : "NVIDIA GB10" (122 GiB, sm_121, mempool enabled)
Kernel cache:
/home/_coder/.cache/warp/1.15.0
2026-07-22 10:46:58,115 - INFO - Warp device: cuda
2026-07-22 10:46:58,118 - DEBUG - unable to load materials from: MICH.mtl
2026-07-22 10:46:58,148 - DEBUG - specified material (initialShadingGroup) not loaded!
2026-07-22 10:46:58,148 - INFO - triangulating faces
2026-07-22 10:46:58,174 - DEBUG - unable to load materials from: SAPI.mtl
2026-07-22 10:46:58,182 - DEBUG - specified material (initialShadingGroup) not loaded!
2026-07-22 10:46:58,182 - INFO - triangulating faces
2026-07-22 10:47:33,050 - INFO - 68616 blast points survive the min-distance filter; grid=504x1090 rays/explosion (device=cuda).
Module warp_core 2a1bb02 load on device 'cuda:0' took 0.86 ms (cached)
2026-07-22 10:47:54,233 - INFO - Finished config: full_armor
2026-07-22 10:48:08,128 - INFO - Finished config: helmet_only
2026-07-22 10:48:15,424 - INFO - Finished config: vest_only
2026-07-22 10:48:16,927 - INFO - Finished config: no_armor
2026-07-22 10:48:17,062 - INFO - Wrote 68616 rows to /tmp/warp_thorough_geo.csv
79.93 s peakRSS=80730148 KB
_coder@spark-0f87:~/Dev/pressure-wave$